ArticyXImporter
ArticyXImporter for Unreal Engine
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UArticyString Class Reference
Inheritance diagram for UArticyString:
UArticyVariable

Public Types

typedef FString UnderlyingType

Public Member Functions

FString & operator+= (const ExpressoType &Val)
FString & operator= (const ExpressoType &NewValue)
bool operator== (const FString &text) const
bool operator!= (const FString &text) const
bool operator== (const FString &&text) const
bool operator!= (const FString &&text) const
bool operator== (const char *const text) const
bool operator!= (const char *const text) const
FString Set (FString NewValue)
Public Member Functions inherited from UArticyVariable
template<typename Type>
void Init (UArticyBaseVariableSet *Set, UArticyGlobalVariables *const NewStore, const FName &Name, const typename Type::UnderlyingType &NewValue)
const FName & GetGVName () const

Public Attributes

friend UArticyVariable
Public Attributes inherited from UArticyVariable
FOnGVChanged OnVariableChanged

Protected Attributes

FString Value
Protected Attributes inherited from UArticyVariable
FName GVName

Additional Inherited Members

Protected Member Functions inherited from UArticyVariable
template<typename Type, typename ValueType>
ValueType & Setter (const ValueType &NewValue)
template<typename Type>
void PopState (Type *Instance)
uint32 GetStoreShadowLevel () const
Static Protected Member Functions inherited from UArticyVariable
template<typename Type>
static uint32 GetShadowLevel (Type *Instance)

Member Function Documentation

◆ Set()

FString UArticyString::Set ( FString NewValue)
inline

Set the value of this variable. This internally calls the setter, so it guarantees that the correct shadow state is used (if any).

Member Data Documentation

◆ Value

FString UArticyString::Value
protected

The current value of this variable (i.e. the value of a shadow state, if any is active).


The documentation for this class was generated from the following file: