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typedef FString | UnderlyingType |
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FString & | operator+= (const ExpressoType &Val) |
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FString & | operator= (const ExpressoType &NewValue) |
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bool | operator== (const FString &text) const |
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bool | operator!= (const FString &text) const |
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bool | operator== (const FString &&text) const |
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bool | operator!= (const FString &&text) const |
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bool | operator== (const char *const text) const |
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bool | operator!= (const char *const text) const |
| FString | Set (FString NewValue) |
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template<typename Type> |
| void | Init (UArticyBaseVariableSet *Set, UArticyGlobalVariables *const NewStore, const FName &Name, const typename Type::UnderlyingType &NewValue) |
| const FName & | GetGVName () const |
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template<typename Type, typename ValueType> |
| ValueType & | Setter (const ValueType &NewValue) |
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template<typename Type> |
| void | PopState (Type *Instance) |
| uint32 | GetStoreShadowLevel () const |
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template<typename Type> |
| static uint32 | GetShadowLevel (Type *Instance) |
◆ Set()
| FString UArticyString::Set |
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FString | NewValue | ) |
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inline |
Set the value of this variable. This internally calls the setter, so it guarantees that the correct shadow state is used (if any).
◆ Value
| FString UArticyString::Value |
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protected |
The current value of this variable (i.e. the value of a shadow state, if any is active).
The documentation for this class was generated from the following file: