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template<typename Type, typename ValueType> |
| ValueType & | Setter (const ValueType &NewValue) |
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template<typename Type> |
| void | PopState (Type *Instance) |
| uint32 | GetStoreShadowLevel () const |
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template<typename Type> |
| static uint32 | GetShadowLevel (Type *Instance) |
◆ GetGVName()
| const FName & UArticyVariable::GetGVName |
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const |
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Returns the name of this variable in the form Namespace.Variable
◆ GetStoreShadowLevel()
| uint32 UArticyVariable::GetStoreShadowLevel |
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const |
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protected |
Gets the current shadow level of the variable store.
- Returns
- The shadow level of the variable store.
◆ GVName
| FName UArticyVariable::GVName |
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protected |
The name of this variable in the form Namespace.Variable
◆ OnVariableChanged
| FOnGVChanged UArticyVariable::OnVariableChanged |
This delegate is broadcast every time the (layer zero) value of this variable changes. A reference to the instance of the variable is passed as parameter.
The documentation for this class was generated from the following files: