|
ArticyXImporter
ArticyXImporter for Unreal Engine
|
Public Types | |
| typedef bool | UnderlyingType |
Public Member Functions | |
| bool & | operator= (const ExpressoType &NewValue) |
| bool | Set (bool NewValue) |
| Public Member Functions inherited from UArticyVariable | |
| template<typename Type> | |
| void | Init (UArticyBaseVariableSet *Set, UArticyGlobalVariables *const NewStore, const FName &Name, const typename Type::UnderlyingType &NewValue) |
| const FName & | GetGVName () const |
Public Attributes | |
| friend | UArticyVariable |
| Public Attributes inherited from UArticyVariable | |
| FOnGVChanged | OnVariableChanged |
Protected Attributes | |
| bool | Value = false |
| Protected Attributes inherited from UArticyVariable | |
| FName | GVName |
Additional Inherited Members | |
| Protected Member Functions inherited from UArticyVariable | |
| template<typename Type, typename ValueType> | |
| ValueType & | Setter (const ValueType &NewValue) |
| template<typename Type> | |
| void | PopState (Type *Instance) |
| uint32 | GetStoreShadowLevel () const |
| Static Protected Member Functions inherited from UArticyVariable | |
| template<typename Type> | |
| static uint32 | GetShadowLevel (Type *Instance) |
|
inline |
Set the value of this variable. This internally calls the setter, so it guarantees that the correct shadow state is used (if any).
|
protected |
The current value of this variable (i.e. the value of a shadow state, if any is active).