ArticyXImporter
ArticyXImporter for Unreal Engine
Loading...
Searching...
No Matches
UArticyBool Class Reference
Inheritance diagram for UArticyBool:
UArticyVariable

Public Types

typedef bool UnderlyingType

Public Member Functions

bool & operator= (const ExpressoType &NewValue)
bool Set (bool NewValue)
Public Member Functions inherited from UArticyVariable
template<typename Type>
void Init (UArticyBaseVariableSet *Set, UArticyGlobalVariables *const NewStore, const FName &Name, const typename Type::UnderlyingType &NewValue)
const FName & GetGVName () const

Public Attributes

friend UArticyVariable
Public Attributes inherited from UArticyVariable
FOnGVChanged OnVariableChanged

Protected Attributes

bool Value = false
Protected Attributes inherited from UArticyVariable
FName GVName

Additional Inherited Members

Protected Member Functions inherited from UArticyVariable
template<typename Type, typename ValueType>
ValueType & Setter (const ValueType &NewValue)
template<typename Type>
void PopState (Type *Instance)
uint32 GetStoreShadowLevel () const
Static Protected Member Functions inherited from UArticyVariable
template<typename Type>
static uint32 GetShadowLevel (Type *Instance)

Member Function Documentation

◆ Set()

bool UArticyBool::Set ( bool NewValue)
inline

Set the value of this variable. This internally calls the setter, so it guarantees that the correct shadow state is used (if any).

Member Data Documentation

◆ Value

bool UArticyBool::Value = false
protected

The current value of this variable (i.e. the value of a shadow state, if any is active).


The documentation for this class was generated from the following file: