ArticyXImporter
ArticyXImporter for Unreal Engine
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UArticyFlowPlayer Member List

This is the complete list of members for UArticyFlowPlayer, including all inherited members.

AvailableBranchesUArticyFlowPlayerprotected
BeginPlay() overrideUArticyFlowPlayer
bIgnoreInvalidBranchesUArticyFlowPlayerprotected
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnPushState) (defined in UArticyFlowPlayer)UArticyFlowPlayer
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnPopState) (defined in UArticyFlowPlayer)UArticyFlowPlayer
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnPlayerPaused, TScriptInterface< IArticyFlowObject >, PausedOn) (defined in UArticyFlowPlayer)UArticyFlowPlayer
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnBranchesUpdated, const TArray< FArticyBranch > &, AvailableBranches) (defined in UArticyFlowPlayer)UArticyFlowPlayer
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideUArticyFlowPlayer
Explore(IArticyFlowObject *Node, bool bShadowed, int32 Depth, bool IncludeCurrent=true)UArticyFlowPlayer
ExploreLimitUArticyFlowPlayerprotected
FinishCurrentPausedObject(int PinIndex=0)UArticyFlowPlayer
GetAvailableBranches() constUArticyFlowPlayerinline
GetCursor() constUArticyFlowPlayerinline
GetGVs() constUArticyFlowPlayer
GetMethodsProvider()UArticyFlowPlayer
GetShadowLevel() const (defined in UArticyFlowPlayer)UArticyFlowPlayerinline
GetStartNode()UArticyFlowPlayerinline
IgnoresInvalidBranches() constUArticyFlowPlayerinline
OnBranchesUpdatedUArticyFlowPlayer
OnPlayerPausedUArticyFlowPlayer
OnShadowOpEndUArticyFlowPlayer
OnShadowOpStartUArticyFlowPlayer
OnTick(float DeltaTime) (defined in UArticyFlowPlayer)UArticyFlowPlayer
OverrideGVUArticyFlowPlayerprotected
PauseOn (defined in UArticyFlowPlayer)UArticyFlowPlayer
Play(int Index=0)UArticyFlowPlayer
PlayBranch(const FArticyBranch &Branch)UArticyFlowPlayer
SetCursorTo(TScriptInterface< IArticyFlowObject > Node)UArticyFlowPlayer
SetIgnoreInvalidBranches(bool bNewIgnoreInvalidBranches)UArticyFlowPlayerinline
SetPauseOn(EArticyPausableType Types)UArticyFlowPlayer
ShadowedOperation(Lambda Operation) constUArticyFlowPlayer
ShadowLevelLimitUArticyFlowPlayerprotected
ShouldPauseOn(IArticyFlowObject *Node) constUArticyFlowPlayer
ShouldPauseOn(TScriptInterface< IArticyFlowObject > Node) constUArticyFlowPlayer
SortBranchesUArticyFlowPlayerprotected
StartOn (defined in UArticyFlowPlayer)UArticyFlowPlayerprotected
UFUNCTION(BlueprintCallable, meta=(DisplayName="Set Start Node (ArticyRef)"), Category="Setup") void SetStartNode(FArticyRef NewId)UArticyFlowPlayer
UFUNCTION(BlueprintCallable, meta=(DisplayName="Set Start Node (ArticyID)"), Category="Setup") void SetStartNodeById(FArticyId NewId) (defined in UArticyFlowPlayer)UArticyFlowPlayer
UFUNCTION(BlueprintCallable, meta=(DisplayName="Set Start Node (FlowObject)"), Category="Setup") void SetStartNodeWithFlowObject(TScriptInterface< IArticyFlowObject > Node)UArticyFlowPlayer
UpdateAvailableBranches()UArticyFlowPlayer
UserMethodsProviderUArticyFlowPlayermutableprotected