22 UFUNCTION(BlueprintCallable, Category=
"ArticyObjectWithStageDirections")
23 virtual FText& GetStageDirections()
25 static const auto& PropName = FName(
"StageDirections");
26 return GetProperty<FText>(PropName);
29 virtual FText GetStageDirections()
const
36 UFUNCTION(BlueprintCallable, Category=
"ArticyObjectWithStageDirections")
37 virtual FText& SetStageDirections(UPARAM(ref)
const FText& StageDirections)
39 return GetStageDirections() = StageDirections;