24 UFUNCTION(BlueprintCallable, Category=
"ArticyObjectWithDisplayName")
25 virtual FText GetDisplayName()
27 static const auto& PropName = FName(
"DisplayName");
28 return GetStringText(Cast<UObject>(
this), PropName);
31 virtual const FText GetDisplayName()
const
38 UFUNCTION(BlueprintCallable, Category=
"ArticyObjectWithDisplayName")
39 virtual FText& SetDisplayName(UPARAM(ref)
const FText& DisplayName)
41 static const auto& PropName = FName(
"DisplayName");
42 return GetProperty<FText>(PropName) = DisplayName;